A Cloud-Based Pervasive Serious Game Framework to Support Obesity Treatment

Atif Alamri1, M. Anwar Hossain1, Mohammad Mehedi Hassan1, M. Shamim Hossain1, Mohammed Alnuem1, Dewan Tanvir Ahmed2 and Abdulmotaleb El Saddik2

  1. Chair of Pervasvice and Mobile Computing, College of Computer & Information Sciences
    King Saud University, Riyadh, KSA
    {mmhassan, atif, mahossain, mshossain, malnuem}@ksu.edu.sa
  2. School of Electrical Engineering and Computer Science
    University of Ottawa, Ottawa, Canada
    dahmed@site.uottawa.ca, abed@mcrlab.uottawa.ca


Obesity has become an outstanding public health issue in most countries around the world. Many attempts have been made to address this issue that ranges from taking medication to doing exercise to following a diet plan to playing games. Few approaches combine exercise and game to engage the obese people in playing fun-based games or purposeful games, also known as serious games, while monitoring their biosignals. However, existing work hardly provides a configurable, scalable and context-aware serious game framework that can be used as a support for obesity treatment. In this paper, we take an attempt to propose such a framework. The proposed framework facilitates bio-signal monitoring based on body sensor network, context-awareness based on pervasive sensors, and on-the-spot activity recommendation based on current game-playing context. It uses the cloud computing platform as infrastructural support that ensures the scalability of the framework. In order to demonstrate the suitability of the proposed framework, we developed a sample serious game; deploy it over a cloud platform; and experiment with it by capturing some psycho-physical data while the obese are engaged in game-play. We observed that the obese people were very much engaged in game-play and they had positive experience using the system.

Key words

Obesity, serious game, body sensor network, cloud computing

Digital Object Identifier (DOI)


Publication information

Volume 10, Issue 3 (June 2013)
Year of Publication: 2013
ISSN: 1820-0214 (Print) 2406-1018 (Online)
Publisher: ComSIS Consortium

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How to cite

Alamri, A., Hossain, M. A., Hassan, M. M., Hossain, M. S., Alnuem, M., Ahmed, D. T., Saddik, A. E.: A Cloud-Based Pervasive Serious Game Framework to Support Obesity Treatment. Computer Science and Information Systems, Vol. 10, No. 3, 1229-1246. (2013), https://doi.org/10.2298/CSIS120717046A