A Novel Educational Game for teaching Emotion Identification Skills to Preschoolers with Autism Diagnosis

Eirini Christinaki1, Nikolas Vidakis1 and Georgios Triantafyllidis2

  1. Technological Educational Institute of Crete, Dep. Informatics Engineering
    Heraklion, Crete
    echrist@ics.forth.gr, nv@ie.teicrete.gr
  2. Aalborg University, Medialogy Section, AD:MT
    Copenhagen, A.C.Meyers Vænge 15
    gt@create.aau.dk

Abstract

Emotion recognition is essential in human communication and social interaction. Children with autism have been reported to exhibit deficits in understanding and expressing emotions. Those deficits seem to be rather permanent so intervention tools for improving those impairments are desirable. Educational interventions for teaching emotion recognition should occur as early as possible. It is argued that Serious Games can be very effective in the areas of therapy and education for children with autism. However, those computer interventions require considerable skills for interaction. Before the age of 6, most children with autism do not have such basic motor skills in order to manipulate a mouse or a keyboard. Our approach takes account of the specific characteristics of preschoolers with autism and their physical inabilities. By creating an educational computer game, which provides physical interaction with natural user interface (NUI), we aim to support early intervention and to enhance emotion recognition skills.

Key words

autism, facial emotion recognition, gesture-based interaction, Kinect, natural user interface

Digital Object Identifier (DOI)

https://doi.org/10.2298/CSIS140215039C

Publication information

Volume 11, Issue 2 (June 2014)
Year of Publication: 2014
ISSN: 1820-0214 (Print) 2406-1018 (Online)
Publisher: ComSIS Consortium

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How to cite

Christinaki, E., Vidakis, N., Triantafyllidis, G.: A Novel Educational Game for teaching Emotion Identification Skills to Preschoolers with Autism Diagnosis. Computer Science and Information Systems, Vol. 11, No. 2, 723–743. (2014)