Attractiveness of Real Time Strategy Games

Shuo Xiong1 and Hiroyuki Iida1

  1. School of Information Science, Japan Advanced Institute of Science and Technology
    Nomi, Ishikawa, Japan 923-1211
    {xiongshuo, iida}@jaist.ac.jp

Abstract

Game refinement idea is a unique theory that has been proposed based on the uncertainty of game outcome. A game refinement measure was derived from the game information progress model and has been applied in the domains such as board games and sports games. The present challenge is to apply the game refinement theory in the domain of RTS games. To do so, we use StarCraft II as a testbed and introduce a concept of strategy tree in order to construct a game tree of a RTS game. Then, game refinement values are calculated and compared with other type of games. It is found that StarCraft II has a zone value of game refinement.

Key words

game refinement theory, StarCraft II, real time strategy game, game progress, strategy tree

Digital Object Identifier (DOI)

https://doi.org/10.2298/CSIS141101054X

Publication information

Volume 12, Issue 4 (November 2015)
Special Issue on Recent Advances in Information Processing, Parallel and Distributed Computing
Year of Publication: 2015
ISSN: 1820-0214 (Print) 2406-1018 (Online)
Publisher: ComSIS Consortium

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How to cite

Xiong, S., Iida, H.: Attractiveness of Real Time Strategy Games. Computer Science and Information Systems, Vol. 12, No. 4, 1217–1234. (2015)