Gamification of Learning Activities with the Odin service

José Carlos Paiva1, José Paulo Leal2 and Ricardo Queirós3

  1. CRACS & INESC-Porto LA, Faculty of Sciences
    University of Porto, Porto, Portugal
    up201200272@alunos.dcc.fc.up.pt
  2. CRACS & INESC-Porto LA, Faculty of Sciences
    University of Porto, Porto, Portugal
    zp@dcc.fc.up.pt
  3. CRACS & INESC-Porto LA & DI/ESEIG/IPP
    Porto, Portugal
    ricardoqueiros@eseig.ipp.pt

Abstract

Existing gamification services have features that preclude their use by e-learning tools. Odin is a gamification service that mimics the API of state-of-theart services without these limitations. This paper presents Odin as a gamification service for learning activities, describes its role in an e-learning system architecture requiring gamification, and details its implementation. The validation of Odin involved the creation of a small e-learning game, integrated in a Learning Management System (LMS) using the Learning Tools Interoperability (LTI) specification. Odin was also integrated in an e-learning tool that provides formative assessment in online and hybrid courses in an adaptive and engaging way.

Key words

Gamification, E-Learning, Game services, Interoperability

Digital Object Identifier (DOI)

https://doi.org/10.2298/CSIS160123025P

Publication information

Volume 13, Issue 3 (November 2016)
Special issue on Trends in Software Technologies
Year of Publication: 2016
ISSN: 2406-1018 (Online)
Publisher: ComSIS Consortium

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How to cite

Paiva, J. C., Leal, J. P., Queirós, R.: Gamification of Learning Activities with the Odin service. Computer Science and Information Systems, Vol. 13, No. 3, 809–826. (2016), https://doi.org/10.2298/CSIS160123025P