Optimization of server performance in the CMX educational MMORPG for Computer Programming

Christos Malliarakis1, Maya Satratzemi1 and Stelios Xinogalos1

  1. Department of Applied Informatics, University of Macedonia
    156 Egnatia Street, 540 06 Thessaloniki, Greece
    {malliarakis, maya, stelios}@uom.gr

Abstract

A new generation of computer games has taken over during the last few years, called Massive Multiplayer Online Role Playing Games (MMORPG). In parallel, the usage of games in education has increased, exploiting the fact that young people are familiarized with them and would be more motivated to learn while entertained. However, MMORPG require significant amounts of resources, such as bandwidth, RAM and CPU capacity to support learning. In this paper, we propose a new methodology to achieve monitoring and optimization of the load balancing, so that the essential resources for the proper execution of an educational MMORPG for computer programming can be foreseen and bestowed without overloading the system. Moreover, we present an educational MMORPG called CMX, which aims to teach computer programming through interactive activities and role-playing. We finally apply the proposed model to CMX by conducting an experiment and conclude that the server’s performance is indeed increased.

Key words

MMORPG server optimization, networked game, MMORPG delay, educational game, computer programming

Digital Object Identifier (DOI)

https://doi.org/10.2298/CSIS131220078M

Publication information

Volume 11, Issue 4 (October 2014)
Special Issue on Advances in Systems, Modeling, Languages and Agents
Year of Publication: 2014
ISSN: 1820-0214 (Print) 2406-1018 (Online)
Publisher: ComSIS Consortium

Full text

DownloadAvailable in PDF
Portable Document Format

How to cite

Malliarakis, C., Satratzemi, M., Xinogalos, S.: Optimization of server performance in the CMX educational MMORPG for Computer Programming. Computer Science and Information Systems, Vol. 11, No. 4, 1537–1553. (2014)